- NEW MAC RELEASE 2018 UPDATE
- NEW MAC RELEASE 2018 ANDROID
- NEW MAC RELEASE 2018 DOWNLOAD
- NEW MAC RELEASE 2018 WINDOWS
GI: Progressive Lightmapper is now out of preview! This ensures that Unity packages are always built and and loaded, regardless of other compile errors in the Project.Įditor: When running PlayMode and EditMode tests in batch mode, you can now specify which scripting back-end to use, via a Test Settings file. Uniy loads all asmdef assemblies that succesfully compile and have all their references compiled, then compiles the remaining scripts (Assembly-CSharp.dll and friends). See Scripting API and documentation on Presets for more details.Įditor: Added Templates for 3D, 2D, 3D with Extras (Preview), Lightweight (Preview), Lightweight VR (Preview), and High Definition (Preview) to streamline the new user experience with Scriptable Render Pipeline features, as well as to define better starting points for graphical, player, and lighting settings.Įditor: Unity now compiles Assembly Definition File (asmdef) assemblies on startup, before any other scripts (such as Assembly-CSharp.dll), and does not stop compilation on the first compile error. preset Asset, and apply it later to the same GameObject type.Įditor: Added new ObjectFactory API that allows you to create a GameObject using default values. This allows you to deploy to either a specific single device, or to all supported devices simultaneously.Ĭache Server: Added -CacheServerIPAddress command line argument to connect the Editor to specified Cache Server on startup.Įditor: Added a Clear on play button to the Unity Profiler window.Įditor: Added a preset class that allows you to save serialized information about a GameObject to a.
NEW MAC RELEASE 2018 ANDROID
Building Players and AssetBundles now returns a BuildReport object that allows you to query information about the build process and outputs.īuild Pipeline: Android Build & Run now has target device selection in Build Settings. See documentation on PlayerSettings.SetPlatformIcons for more information.īuild Pipeline: Added new BuildReport API. It supports platform-specific icon types and multi-layer icons. Īsset Import: Added experimental API to generate Textures/Sprites from Importer Settings.Īudio: Added Google's Resonance Audio plug-ins.īuild Pipeline: Added ability to store and retrieve GameObject references by name through EditorBuildSettings.īuild Pipeline: Added new API for changing platform icons.
NEW MAC RELEASE 2018 DOWNLOAD
Versions 1.9.x (or newer) may be available for download via the Package Manager UI itself, but are not officially verified for 2018.1.
NEW MAC RELEASE 2018 WINDOWS
Windows Vista is the now minimum supported OS for Windows standalone player. Removed support for Windows XP in standalone player builds.Monal 5.Release notes 2018.1.0f2 Release Notes (Full) System Requirements Changes.Monal 5.0.1: Synchronized builds and bugfixes.Funding campaign: Mac Mini for faster Monal development.I think I am really beginning to find an adium replacement I truely enjoy.
NEW MAC RELEASE 2018 UPDATE
Noticed that 2.1.2 beta did not have an update check and 2.2 now does have sparkle integration. I’d take frequent updates with fixes over huge releases once a year any time.